Wednesday, 15 January 2014

15 January 2014 Production Diary

Today is the presentation day. We need to present our idea to our peers and lecturers. From the feedbacks given by the peers and lecturers, I found out there are several things I should consider as a technical leader:

1. What motivates people to play again? How to make it as repetitive experience?
2. Enhance that interactivity, try to create interaction that unable to perform with mouse and keyboard.
3. What should I do if the users stop playing in the middle of the game?

After our presentation, I suggested to my group that in order to create repetitive playing experience, we can make the the game more competitive by inserting high-score elements, where users can compete their high-score after they play the game. 

Before we end our class today, we manage to have another consultation with Jazmi, our lecturer and here are the suggestion he gave us:
  • motion gesture is best fit for balance & accuracy
  • Speed is not recommended for motion tracking because it requires high ram to load the animation and might cause some technical problem occured.
  • we either choose towards adventure game or casual game
  • insert more actitivties in our solution part sort of like ' detective game' 

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